Role: Lead Designer
Project Size: Team of 25
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Project Duration: August 2018 - Present
Ascend is a USC Advanced Games Project currently in development for Oculus, HTC Vive, and Windows Mixed Reality.
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It is a Virtual Reality six-degrees-of-freedom hero shooter, emphasizing player physicality and use of one's body to dominate their foes in the arena.
Level Design
As a hero shooter, Ascend's level design has undergone many iterations in order to accommodate characters of varying abilities, engagement ranges, and play-styles.
I am Ascend's principle level designer, and have created greyboxes for our lobby & internal locomotion test levels as well as collaborated with three other level and lighting designers in the ideation and creation of our Sanctum level.
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Click on the image gallery to read about Ascend's level design process in-depth and see the evolution of Sanctum!
Core Game & Character Design
As lead designer, I am additionally responsible for our core design documentation, and have created our primary GDD.
I have ideated on & created design documentation for our first Warrior: Mufid, the Inventor, and have collaborated with our design and engineering teams to iterate his designs based on feel & feedback.
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Click on the image gallery to read about how Mufid's design has changed based on iteration from playtest data!
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