Role: Lead Designer

 

Project Size: Team of 25

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Project Duration: August 2018 - Present

     Ascend is a USC Advanced Games Project currently in development for Oculus, HTC Vive, and Windows Mixed Reality.

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    It is a Virtual Reality six-degrees-of-freedom hero shooter, emphasizing player physicality and use of one's body to dominate their foes in the arena. 

Level Design

     As a hero shooter, Ascend's  level design has undergone many iterations in order to accommodate characters of varying abilities, engagement ranges, and play-styles.

 

     I am Ascend's principle level designer, and have created greyboxes for our lobby & internal locomotion test levels as well as collaborated with three other level and lighting designers in the ideation and creation of our Sanctum level.

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     Click on the image gallery to read about Ascend's level design process in-depth and see the evolution of Sanctum!

Core Game & Character Design

     As lead designer, I am additionally responsible for our core design documentation, and have created our primary GDD.

     I have ideated on & created design documentation for our first Warrior: Mufid, the Inventor, and have collaborated with our design and engineering teams to iterate his designs based on feel & feedback.

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     Click on the image gallery to read about how Mufid's design has changed based on iteration from playtest data!

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     Click here to access our full core design document.

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© 2019 by Sam Celeste.
 

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T: (719) 351-3137